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Animal Hospital

Animal Hospital Lockers

Lockers are scattered across the hospital. Most are locked behind Key Cards, but the rewards are worth the effort.

By Animal Hospital Guide ยท Site Maintainer: CT

Last updated:

How to Open Lockers

  1. Find a locker with a glowing handle or prompt.
  2. If locked, you need the corresponding Key Card in your inventory.
  3. Walk up to the locker and press the interact key (E).
  4. Items are added to your inventory automatically.
  5. Lockers are single-use per shift โ€” they do not respawn after looting.

All Locker Locations

Floor 1 โ€” Reception Wing

Location

Reception hall, right wall

Contents

$15-25 cash

Notes

Always unlocked. Free cash.

Location

Break room, near coffee machine

Contents

Coffee or Chocolate Bar

Notes

Good early sanity boost.

Location

Janitor closet (requires Floor 1 Key Card)

Contents

Mop or Flashlight

Notes

Need Blue Key Card.

Floor 2 โ€” Patient Rooms

Location

Hallway near Room 201

Contents

Small Medkit or Bandages

Notes

Useful for patient healing.

Location

Staff office (requires Floor 2 Key Card)

Contents

$30-50 cash

Notes

Green Key Card needed.

Location

Supply room (requires Floor 2 Key Card)

Contents

Random consumable

Notes

May contain Maple Syrup.

Floor 3 โ€” Admin & Security

Location

Security office (requires Security Key Card)

Contents

X-Taser charges or Gun ammo

Notes

Best weapon locker in the game.

Location

Weapons locker room (requires Security Key Card)

Contents

Gun (single-use)

Notes

Rare spawn. Check every shift.

Location

HR Archive (requires Admin Key Card)

Contents

Lore documents

Notes

Story content, not items.

Basement (requires Basement Key Card)

Location

Basement corridor

Contents

Teddy Bear or high-value item

Notes

High risk, high reward.

Location

Lower containment room

Contents

Coffee + $50 cash

Notes

Safe spot in the basement.

Tips

  • Always check the reception hall lockers first for free cash and items.
  • Security Key Card unlocks the best weapon lockers โ€” prioritize it.
  • Keys are lost each shift, so plan your locker route early.
  • Basement lockers require the full Doctor's Key quest chain first.

Which Lockers Are Worth the Detour

There are thirteen lockers on this page and you will not open them all in a single shift. Ranking them by what you get back for the seconds of travel gives a much shorter list, and the order is not the same as the order they appear on the map.

  1. Reception hall, right wall. It is always unlocked, it costs nothing to open, and it sits on a path you were walking anyway. There is no reason ever to skip it โ€” it is the cheapest value in the game.
  2. Break room, near the coffee machine. Sanity is the resource that decides whether you survive the back half of a shift, and this locker hands you some for free on the way past.
  3. Security office and weapons locker room. These are the only lockers that change what you are capable of rather than topping up what you have. Nothing else on the list alters a fight; these two decide whether you can take one.
  4. Basement lockers. The highest ceiling on the page and the only ones where the journey, not the lock, is the risk. Worth it only when the shift is already under control upstairs.
  5. Floor 2 lockers. Reliable rather than exciting โ€” medkits and consumables you would otherwise have spent Animal Coins on. Take them when your route already passes them.

The pattern is that the free lockers are worth a detour and the locked ones are worth planning for. Since keys are lost every shift, the practical approach is to pick one card tier as your target for the run and route through the lockers it opens, rather than collecting cards and hoping the route works out. Locker routes that fit the wider loop are covered on the hospital route page.

Lockers โ€” FAQ

Do lockers respawn in Animal Hospital?

No. Lockers are single-use per shift and do not refill after being looted. Once you have emptied one, that locker is finished for the run.

Which locker has the best loot?

The Security office locker, which can hold X-Taser charges or Gun ammo, and the weapons locker room, which has a rare Gun spawn. Both need the Security Key Card.

Do I need a key card to open every locker?

No. The reception hall locker is always unlocked, and the break room locker is open too. Key Cards are only needed for the restricted rooms on Floors 1โ€“3 and the basement.

Are keys kept between shifts?

No. Key Cards are lost each shift, which is why the locker route has to be re-established every run rather than unlocked once and forgotten.