Shopkeeper Nurse
The nurse who runs the hospital item shop between shifts. She sells everything from coffee to weapons. Her cheerful demeanor never wavers, even when discussing the most horrific anomalies. Some players suspect she knows more than she lets on.
By Animal Hospital Guide ยท Site Maintainer: CT
Last updated:
Overview
Role
Item Shop Vendor
Location
Item shop counter, accessible between shifts.
Consumables
Coffee
Restores 5 sanity per sip (3 sips = 15 total). Can be used on Head Banger to make it leave.
Chocolate Bar
Restores 20 sanity per bite (3 bites = 60 total).
Mint Tea
Slowly restores sanity over a brief period.
Medkit
Restores a moderate amount of health to yourself or a patient.
Small Medkit
Restores a small amount of health.
Run Fast Cola
Grants a significant speed boost per use (6-9 uses depending on level).
Maple Syrup
Feeds the Bed Monster to make it retreat.
Teddy Bear
Revives one dead teammate. Cannot be used on yourself.
Equipment
Gun
Kills Skinwalkers and anomalies. 20-30 uses per round.
X-Taser
Stuns anomalies temporarily. 5-10 uses per round.
Scanner
Scans patients: green = normal, red = anomaly, yellow = no target. 120s cooldown.
Deployable Camera
Placeable CCTV camera. Can be positioned anywhere in the hospital.
Flashlight
Illuminates dark areas. Can reveal Hiders (Wall Anomalies).
Fire Extinguisher
Puts out fires in rooms. Can stun Slimebert temporarily. Rechargeable.
Speed Boost
Grants a temporary speed boost for 30 seconds.
Mop
Cleans Green Slime puddles from floors.
Decontamination Spray
Cleans small slime patches manually. Can also neutralize Tiny Mimic hiding in containers.
Protective Gear
Reduces slime-related Sanity drain for one full shift.
Wheelchair
Transports fainted and incapacitated patients to hospital beds at +300% movement speed.
Upgrades
These are permanent purchases rather than per-round supplies, and they are the part of the shop most players ignore for too long. Each one unlocks from a specific shift, so a late-game shopping trip carries a far longer list than an early one. The shift shown is when the upgrade first becomes available, not when you are expected to buy it.
Extra Check-in Window
Opens a second check-in window so two patients can be processed simultaneously.
Faster Check-in (Quiet)
Patients skip their introduction dialogue and place forms on the counter immediately.
+10% NPC Speed
Patients walk 10% faster. Patients wear blue boots when active.
+12% NPC Speed
Patients walk 12% faster. Requires +10% upgrade first.
Faster DNA Analysis
DNA processing time reduced from 9s to ~4.5s. Can stack for 2-3s.
Faster Computers
All room computers process 33% faster (~2s to ~1.3s). Does not apply to check-in computer.
Medicine from Inventory
Gives medicine directly from inventory to patient. Includes unneeded medicine โ use carefully.
+25% Recovery Speed
Patients recover 25% faster (~35s to ~26s).
+1 Carry Capacity
Adds one extra inventory slot (3โ4 slots).
Animal Coins Pack
Grants 1-3 random Animal Coins.
What to Buy First
The shop rewards a specific order, and buying in the wrong sequence is the most common way to waste cash. Two rules cover most of it.
- Take the free things first. Coffee in the reception office, the fire extinguisher, protective gear in the lobby, and the wheelchair all cost nothing. Skipping them is strictly worse than taking them.
- Prefer upgrades that shorten a repeated action. Anything that speeds up processing pays back on every patient for the rest of the run, while a single expensive consumable helps exactly once.
The one exception is a genuine emergency. A Teddy Bear that brings a teammate back can rescue a run outright, which makes it worth carrying even though it is the most expensive consumable on the counter. For the sanity side of the same decision, see the coffee and food guide.
Quotes
- โBack for more supplies? Smart.โ
- โI sell the best coffee in the hospital. Probably the only coffee too.โ
- โThat X-Taser? Returns policy is... let's say final.โ